There is a prevalent myth surrounding polymathy today. Browse social media or modern discussions on “multipotentiality,” and you will find no shortage of people self-identifying as polymaths while complaining about being misunderstood by a world that demands specialization. They list dozens of interests, showcase a browser with fifty open tabs, buy equipment for hobbies they drop three weeks later, and lament that society continues trying to make them “fit into a box.”
Let’s be honest: that isn’t polymathy. That is consumption wearing a costume. It is dilettantism.
We’ve all seen them: minimalist running sandals marketed as the ultimate connection to the earth, sporting high-tech buckles, proprietary webbing, and price tags north of $100. They promise the freedom of the legendary Tarahumara (Rarámuri) runners, but often deliver little more than blisters, loose straps, and a lighter wallet.
If you have been following this blog from the beginning, you may have run into Tristano, an artificial language I developed for some of my novels.
Thanks to AI, now we have computers that can answer questions that would have been unthinkable to previous computers, including what is the Ultimate Question of Life, the Universe, and Everything. We know well, thanks to
Under wraps for quite some time, now that it is Patent Pending I can finally talk here about one of my latest inventions, the
This is part 3 of the series of posts on the odds that life might have arisen spontaneously, as some people believe. This time I plug the result of the previous calculations into the famous Drake equation, with rather scary consequences.
My post on
This is not a minor update. By popular demand, the interface has moved to the video page itself, rather than reside in a separate window. This means that VideoSkip will no longer load invisibly behind the video. It is also accessible when the video is fullscreen. But there is more. Read on for a list of improvements.
We all remember fondly those board games of our early years: Parcheesi, Sorry!, Chutes and Ladders, and so forth. They were easy to play and a lot of fun, but in the end we outgrew them and perhaps took up other games that involved more thinking. In this article, though, I tell you a simple way to add more strategic depth to the same old games, by replacing “chance” with “fate.”